Procedural Walk Control Rig

Unreal

Main project image

Control rig in unreal for procedural multi leg movement

Table of Contents

  1. Scripting
  2. Geometry Nodes
  3. Rendering

Scripting

The data I referenced for this was on Toronto bike collisions.

I started out by extracting the latitude, longitude, and severity data from their matching columns on the CSV file.

Next I generated vertices for every column and added their subsequent coordinate data as a float attribute for each.

I then converted the severity column text data to numbers and added them as an another attribute.


Geometry Nodes

Blender has a visual scripting system called geometry nodes that lets people create procedural geometry similar to other more VFX and motion graphics focused software.